mythic-items

Overview

  • Mythic items get one special prefix or suffix power.
  • Legendary items have two special powers: one prefix power and one suffix power.
  • Mythic affixes can appear on the following items:
    • Non-magical helms
    • Non-magical shields
    • Non-magical body armor
    • Non-magical shirts
    • Non-magical melee weapons
    • Non-magical thrown weapons
    • Non-magical ammunition
    • Non-magical boots
    • Non-magical gauntlets — Can have both weapon and armor affixes

Weapons

Prefixes

Prefix Effect Item Types
Asgardian Confers +5 + enchantment bonus to hit and +2d8 + enchantment bonus to damage All
Cyclopean Triple base damage and can be enchanted 50% more than normal All
Hallowed Cannot be cursed, counts as silver against silver-vulnerable monsters (+1d20 damage) All except infernal, primordial, and demonic items
Hyperborean Confers +50% plus 5% per enchantment level to all spell casting, can be enchanted 50% more than normal All except thrown weapons and ammunition
Jotunheimian (W) Restores 2d6 + enchantment bonus hit points on hit, triple base damage and can be enchanted 50% more than normal All except celestial weapons, thrown weapons, and ammunition
Melnibonean (W) Restores 2d6 + enchantment bonus hit points on hit, confers +5 + enchantment bonus to hit and +2d8 + enchantment bonus to damage, confers +50% plus 5% per enchantment level to all spell casting, and can be enchanted 50% more than normal All except celestial weapons, thrown weapons, and ammunition
Olympian (W) Triple base damage and can be enchanted 50% more than normal, cannot be cursed, counts as silver against silver-vulnerable monsters (+1d20 damage) All except infernal, primordial, and demonic items
Radiant Acts as a light source All except weapon-armor, thrown weapons, and ammunition
Stygian Drains a level All except celestial weapons
Vampiric Restores 2d6 + enchantment bonus hit points on hit All except boots, thrown weapons, and ammunition
Witch-king's (W) Drains a level, confers +50% plus 5% per enchantment level to all spell casting, can be enchanted 50% more than normal All except celestial weapons, thrown weapons, and ammunition

Suffixes

Suffix Effect Item Types
of banishment (W) Triple damage against undead and demons Bludgeoning weapons except infernal, primordial, and demonic items
of cockatrice slaying Triple damage against cockatrices, petrification resistance All except boots and bludgeoning gauntlets
of defense Enchantment provides AC and MC bonus All except weapon-armor, thrown weapons, and ammunition
of demon slaying Triple damage against demons All except infernal, primordial, demonic items, boots, and bludgeoning gauntlets
of disruption Triple damage against undead Bludgeoning weapons except infernal, primordial, and demonic items
of dragon slaying Triple damage against dragons All except boots and bludgeoning gauntlets
of elf slaying Triple damage against elves All except elven items, boots, and bludgeoning gauntlets
of free action Confers free action All except thrown weapons and ammunition
of giant slaying Triple damage against giants All except boots and bludgeoning gauntlets
of lycanthrope slaying Triple damage against lycanthropes, lycanthropy resistance All except boots and bludgeoning gauntlets
of ogre slaying Triple damage against ogres All except boots and bludgeoning gauntlets
of orc slaying Triple damage against orcs All except orcish items, boots, and bludgeoning gauntlets
of providence Confers luck All except thrown weapons and ammunition
of reach Has extended range Polearms, spears, and lances
of returning Returns to hand after being thrown Thrown weapons
of sharpness Has 35% chance of dealing damage equal to 15% of max HP Slashing weapons
of speed Very fast speed Melee weapons, boots, and gauntlets
of the Last Alliance (W) Triple damage against orcs, ogres, giants, and trolls, and prevents troll revival All except orcish items, boots, and bludgeoning gauntlets
of troll slaying Triple damage against trolls, prevents troll revival All except boots and bludgeoning gauntlets
of wounding Causes permanent damage equal to 1d4 + enchantment Slashing and piercing weapons, spiked gauntlets

Armor

Prefixes

Prefix Effect Item Types
Asgardian +25% max hit points All
Atlantean Mana regeneration All
Cimmerian Constitution 18 + Enchantment bonus Body armor
Elysian Hit point regeneration All
Hallowed Curse resistance, cannot be cursed, counts as silver against silver-vulnerable monsters All except infernal, primordial, and demonic items
Herculean Strength 18/** + Enchantment bonus Body armor
Hyperborean +25% max mana, confers +50% plus 5% per enchantment level to all spell casting, and can be enchanted 50% more than normal All
Melnibonean (W) Mana regeneration, hit point regeneration, confers +50% plus 5% per enchantment level to all spell casting, and can be enchanted 50% more than normal All
Sorcerer's1 Sets the spell casting penalty to 0% All
Stygian Death and drain resistance All
Witch-king's (W) +25% max hit points, +25% max mana, confers +50% plus 5% per enchantment level to all spell casting, and can be enchanted 50% more than normal All
  • 1 Cannot appear with the of sorcery suffix on legendary items, nor on items with a low spell casting penalty.

Suffixes

Suffix Effect Item Types
of caution Confers warning Helmets
of cold resistance Cold immunity All
of elemental protection (W) Fire, cold, and shock immunity All
of eyes Searching and see invisible All except boots and gloves
of fire resistance Fire immunity All
of free action Confers free action All
of lightness 1/8 weight All
of providence Confers luck All
of shock resistance Shock immunity All
of sorcery1 Sets the spell casting penalty to 0% All
of stealth Stealth Boots
  • 1 Cannot appear with the Sorcerer's prefix on legendary items, nor on items with a low spell casting penalty.

Notes

  • (W) indicates 33% of chance to obtain the affix when wished for if luck is nonnegative, and otherwise 0%.
  • Cyclopean, Olympian, and Jotunheimian prefixes stack with the weapon quality modifiers (exceptional, elite, celestial/primordial/infernal) in a linear fashion. These prefixes add +2 to the base damage multiplier while the quality modifiers add +1/+2/+3 to the base damage multiplier. Thus, a Cyclopean elite weapon deals 5x base damage (1+2+2=5).
  • Mythic affixes cannot appear on double-headed and triple-headed flails.